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God of War Ragnarök UI

A collection of work for the UI on God of War Ragnarök. A collaborative effort led by the UIUX team at Santa Monica Studio. Cross-department work also involves the Visual Development team for concept and iterations, Level Design team for map layout and integration, and Combat team for skill progression, etc. My main focus is the map interface, including the 3D map creation (more 3D map renders) and UI integration (icons, legends, and player pin). I also contributed on other UI elements such as Skill Tree, Fast Travel, and Combat HUD in iterations.

Map Interface - Alfheim (left), Vanaheim (right), Midgard  (top)

Other Contributions - Fast Travel, Skill Tree, Combat HUD

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